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1.2.19 — WindUI Dev tab + game scanner

What changed

WindUI Dev tab

All --dev builds now get a native Dev tab inside the WindUI window (between your last feature tab and Settings). It contains two sections:

Tools

  • Hydroxide — remote spy with a browser web interface
  • Dex Explorer — browse and inspect the live game tree

Each button shows loading feedback and locks to ✓ Name once launched. Re-clicking notifies "already running" so you can't double-inject.

Scanner Auto-runs 2 seconds after inject. Performs a structured scan of the game and copies the full report to clipboard automatically. Sections:

SectionWhat it capturesCap
REMOTESAll RemoteEvent/RemoteFunction paths in ReplicatedStorage40
SCRIPTSLocalScripts in PlayerGui + ReplicatedFirst15
KEY INSTANCESTop-level Folders/Models in workspace + RS with children20
VALUESStringValue/IntValue/BoolValue/NumberValue in RS root12

Paths are compressed (ReplicatedStorage.RS., workspace.WS., PlayerGui.PG., etc.) to keep the report compact and paste-ready for AI.

Scan Now re-runs on demand. Copy Last Results re-copies without re-scanning.

Custom overlay simplified

The TOOL tab has been removed from the ◉ DEV overlay — tools now live in WindUI. The overlay is LOG / FEAT / CFG only.

Dev workflow

  1. Inject dev build → scanner fires automatically → results in clipboard
  2. Paste scan to AI for context
  3. AI asks "what args does Combat.Attack take?" → open Hydroxide, trigger the action, paste captured call to AI
  4. AI writes the feature → rb build --dev → test