1.2.19 — WindUI Dev tab + game scanner
What changed
WindUI Dev tab
All --dev builds now get a native Dev tab inside the WindUI window (between your last feature tab and Settings). It contains two sections:
Tools
- Hydroxide — remote spy with a browser web interface
- Dex Explorer — browse and inspect the live game tree
Each button shows loading feedback and locks to ✓ Name once launched. Re-clicking notifies "already running" so you can't double-inject.
Scanner Auto-runs 2 seconds after inject. Performs a structured scan of the game and copies the full report to clipboard automatically. Sections:
| Section | What it captures | Cap |
|---|---|---|
| REMOTES | All RemoteEvent/RemoteFunction paths in ReplicatedStorage | 40 |
| SCRIPTS | LocalScripts in PlayerGui + ReplicatedFirst | 15 |
| KEY INSTANCES | Top-level Folders/Models in workspace + RS with children | 20 |
| VALUES | StringValue/IntValue/BoolValue/NumberValue in RS root | 12 |
Paths are compressed (ReplicatedStorage. → RS., workspace. → WS., PlayerGui. → PG., etc.) to keep the report compact and paste-ready for AI.
Scan Now re-runs on demand. Copy Last Results re-copies without re-scanning.
Custom overlay simplified
The TOOL tab has been removed from the ◉ DEV overlay — tools now live in WindUI. The overlay is LOG / FEAT / CFG only.
Dev workflow
- Inject dev build → scanner fires automatically → results in clipboard
- Paste scan to AI for context
- AI asks "what args does
Combat.Attacktake?" → open Hydroxide, trigger the action, paste captured call to AI - AI writes the feature →
rb build --dev→ test